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Here's some good news if you thoroughly enjoyed Simon Hall's release of the DS port of id Software's Quake FPS. The dev has recently announced that he's finished work on the pre-release build of a DS port for Quake II. Details regarding Hall's recent achievement are in the full article.Download: Quake II DS Prerelease 1 |
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Nintendo DS coder Simon Hall wowed a lot of people almost a full year ago when he released software capable of running the DOS version of classic FPS Quake on the popular handheld. Today, Hall's QuakeDS release 3 has officially been launched and it has the full game features with Wi-Fi play being the most notable.Hall says it took an insane amount of time and a lot of help from friends to create this third release, but it's ready now and the fruits of their hard labor is ready for everyone to enjoy. These are the changes in the third release of Simon Hall's Quake DS as taken from the readme:
Download: Quake DS release 3 |
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Among the more lucrative homebrew gaming projects we've been picking up on for the DS scene, one that's been exceptionally exciting to watch is Simon Hall's upcoming QuakeDS game. Aside from the recent pre-release we hosted earlier, the author announced a new pre-release version for Quake DS's WiFi build, which now carries support for an on-screen keyboard keyboard. Here's a gist of what this new feature does:QuakeDS pre2a has a built-in on-screen keyboard, to allow you to press more buttons than there are physical buttons on the DS. It can be overlaid on the subscreen by binding a button to the 'osk' command. To bind the button, either go to the key configurations menu and set up 'on screen keyb' (about half way down) or just add a line like bind "PAD A" "osk" to your config.cfg file. Once you've bound the button, just press it to see and use the keyboard. That's just the rough on this latest game update, which was helped along by AgentQ's ScummVM Ds project. Given that much work (and complicated coding) went into building this new feature in - not to mention in the absence of a README - we strongly advise curious users to visit Simon Hall's site (via source link) for the long list of details. Enjoy the download! Download: QuakeDS WiFi build with onscreen keyboard |
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A few months ago, DS homebrew coder Simon Hall surprised us with his first pre-release of a Quake port for the Nintendo DS. And even if this release was admittedly rough, we imagine other developers and DS owners out there loved the idea, and had the best hopes for this project.With that in mind, we bring an update to Simon's ongoing work with Quake DS, which includes a second pre-release package, and this extensive changelog:
Download: Quake DS pre-release 2 Download: Quake DS pre-release 2 source codes |
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How badly would you like for the FPS-hitmaker Quake to head on over to your DS, eh? Bad enough for you to want it right now? Well if that's the case, then your lucky stars must be out tonight and growing ever more brightly. That's because your wish has been granted. Look what we found over at drunkencoders.com. It's an honest to goodness brewed Quake DS Prerelease 1!
Cool, eh? Now, the port began development in mid-October of last year, and now, it is ready to quake your world. Well, almost. Nonetheless, Simon J Hall has already got it running on his handheld, so we know for sure it's only gonna take just a little more time before it's all down to pat. Oh, and you better stay tuned for Quake2DS. We're pretty sure he's already got something up his sleeves for it. To check out what else is up, click on the Read link below. Here are some of the important stuff you have to know about Quake DS: The game
Download: [quakeds_180207_pre1] Download: [quakeds_source_180207_pre1] |
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Here's one homebrew application for the hardcore DS developer - DS Debugger v0.11. As the name says, the app allows developers to interactively debug their applications running on a real Nintendo DS. Created by Simon Hall, the app initialises the network, connects to the PC-side stub and installs the breakpoint-catching code. A function needs to be added to a timer or into a main update loop which polls for commands from the PC-side stub. This picks up commands to add breakpoints or read memory from the PC. Without this function, breakpoints can't be set. On the PC-side stub, a Java application translates the complex commands from the GNU debugger (GDB) into simple operations which the DS stub can execute. The Java stub relays messages from the DS to GDB when things like breakpoints or illegal memory accesses occur. If you're new to this sort of thing, you really have to go over the readme file. It's a long read but you'd feel better after knowing how the app works. If you already know how it works and you're just rarin' to test the app, here's a list of what it can do:
Download: [Wireless Debugger v0.11 for DS] |
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Here's one homebrew application for the hardcore DS developer - DS 

