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Posted Jul 13, 2008 at 06:17AM by Tim Y. Listed in: Homebrew Games Tags: Quake, shareware, id Software
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cquake build 070808 - Image 1Developer Eric Hobbs recently released a new build of his ongoing cquake homebrew game project for the DS. Among other updates, this new build now features double tap support for the handheld's touch screen.

Download: cquake 070808

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Posted Jun 24, 2008 at 01:28AM by Charles D. Listed in: Homebrew Games Tags: Quake, shareware, id Software
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Nintendo DS handheld - Image 1If you're ready to reminisce the good old times with some classic FPS gaming, then get ready to download the latest build of developer Eric Hobb's Quake port for the Nintendo DS. The 062008 release build of cquake includes a prebuild of the single and multi-player versions. For more details on the new version of cquake, check out our full article after the jump.

Download: cquake 062008 release

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Posted Sep 13, 2007 at 09:48AM by Tim Y. Listed in: Homebrew Development Tags: shareware, Kevin Vance
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White Nintendo DS Lite - Image 1We have picked up word that software developer Kevin Vance has released a DS port of MegaZeux (MZX). For those asking, MZX is a game creation system created by Gregory Janson in 1994. MZX is itself based on Tim Sweeney's ZZT shareware game. Sweeney is further noted for his work on the Unreal engine.

kvance cautions users that this build is still rough, and that it is just for test. Also, it is probably best for you folks to check out/ heed his warnings (quoting kvance's site):
  • Be sure to make backups, as earlier versions have caused filesystem corruption on my CF card.
  • Gameplay works for medium-sized worlds (~500KB). Larger worlds will run out of memory and crash.
Full usage details should be available at kvance's home site, accessible via the source link. Given this is a first release, we'll let you guys know in case kvance announces future builds that'll make developing homebrew games on dsmzx easier.

Download: dsmzx v01

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Posted Mar 21, 2007 at 05:50AM by Victor B. Listed in: Homebrew Games Tags: Duke Nukem, Neoflash, shareware, GP2x, GPF
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Duke3DS - Image 1 Duke3DS - Image 2 Duke3DS - Image 3

Another entrant into the NeoFlash Spring Coding Competition, GPF's Duke3Ds is a port of Duke Nukem 3D port from GP2X. Amazing how the ports come so much sooner than Duke Nukem Forever, which is still taking forever and a day to make.

There's some technical stuff you need to consider closely though, so listen up. Here's what GPF mentioned on his post to NeoFlash:

DLDI patch .nds and copy it and defs.con, game.con, user.con, duke3d.grp and supplied duke3d.cfg to /duke3d directory of card. Might be case sensitive with Uppercase. It still needs sound added and network support, but is playable with your own provided shareware .grp or full version .grp file.


As for the directions, we've got them below. Feel free to check out the rest of the happening on it direct from GPF's site, which we'll be using as a primary source. Enjoy!

Directions:
  • d-pad - move Duke
  • a - fire
  • b - jump
  • x - look up
  • y - look down
  • left trigger - strafe left
  • right trigger - strafe right
  • select - use item
  • start - select
  • touchscreen - look around, change weapon
Download: Duke3DS

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