1 Jumps
DS homebrew - TonesynthDS v0.23
Posted Feb 20, 2008 at 12:55PM by Charles D.
Listed in:
Off Topic,
Videos
Tags:
Electroplankton,
iPhone
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Posted Aug 21, 2006 at 02:01PM by Rushan S.
Listed in:
News,
Brain Age
Tags:
Microsoft,
Square Enix,
David Yarnton,
Electroplankton
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EDGE magazine gave its annual Edge Award to Nintendo's Dr. Kawashima's Brain Training: How Old is Your Brain? for best exemplifying "the willingness to aim higher and try something new." Brain Training beat out many other unique games this year to take the prize.
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Posted Aug 18, 2006 at 10:09AM by Karl B.
Listed in:
Interviews
Tags:
Toshio Iwai,
Electroplankton,
Volvoice
Page 1
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Electroplankton is one weird game.
In the fullest sense of the word, it can't even be called a videogame.
There are no levels you have to pass, no bosses to beat, no top score.
There are no objectives, other than the one thing we want most: to have
fun. And despite the weirdness and the sheer ambiguity of Electroplankton, it is, hands down, one of the most unique and original titles that has graced any videogame platform in recent times.In a recent interview with C3, Electroplankton creator and interactive media artist Toshio Iwai revealed quite a few interesting tidbits regarding his videogame roots ("The first game I created was OTOCKY, for NES, released in 1987."), how he feels about people using Electroplankton for more than casual use ("I am very pleased that Electroplankton is used by professional musicians or DJs."), and even his favorite plankton ("...if I choose one from them, it would be Volvoice."). And the save function issue that a lot of plankton manipulators have been talking about? Well, Iwai had this to say: "We have discussed a save function many times, and finally concluded not to included it. There are following 2 reasons: The first reason is that I wanted players to enjoy Electroplankton extemporarily and viscerally, and I thought if the save function was added, the software would become more like a tool. I did not want a play style where players have to open additional menus or windows, or have to input file names to save. The second reason is that it would require large volume of flush ROM and it would take a lot of time to save and read the data in order to save many voice files for Volvoice and Rec-Rec. I thought players could play the software without stress if I got rid of the save function, rather than incorporating the save function and letting players wait for a long time before it’s saved or being told that only little amount can be saved." The full transcript of the interview awaits after the jump! |
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