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Download: iDeaS v1.0.3.0 beta |
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A new version is out for iDeaS, a DS emulator for Windows. This version has several new bug fixes and added support for 2D render plugin. Details in the full article.Download:iDeaS v1.0.2.6 |
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Developer Lino recently rolled out the latest bundled package of the DS
emulator iDeaS. The new bundle includes the latest version of iDeaS, as
well as an updated audio and Wi-Fi plugin. Please note that this entire
release is considered as the program's beta version for Linux. For more information regarding this new release, check out our full article after the jump.Download: iDeaS 1.0.2.5 + Audio PlugIn 1.0.1.1 + Wi-Fi PlugIn - Beta Versions for Linux |
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Here's one homebrew application for the hardcore DS developer - DS Debugger v0.11. As the name says, the app allows developers to interactively debug their applications running on a real Nintendo DS. Created by Simon Hall, the app initialises the network, connects to the PC-side stub and installs the breakpoint-catching code. A function needs to be added to a timer or into a main update loop which polls for commands from the PC-side stub. This picks up commands to add breakpoints or read memory from the PC. Without this function, breakpoints can't be set. On the PC-side stub, a Java application translates the complex commands from the GNU debugger (GDB) into simple operations which the DS stub can execute. The Java stub relays messages from the DS to GDB when things like breakpoints or illegal memory accesses occur. If you're new to this sort of thing, you really have to go over the readme file. It's a long read but you'd feel better after knowing how the app works. If you already know how it works and you're just rarin' to test the app, here's a list of what it can do:
Download: [Wireless Debugger v0.11 for DS] |
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Chris Double has released DSEmu 0.4.2 (Originally by Imran Nazar). Changes in this new release include: ? The interrupt registers have been split so a separate register is kept for the ARM7 and ARM9. Even though they have the same register address, each CPU actually has a different register. This affects IME, IE and IF. Interrupts were pretty much broken in the previous version of DSEmu without this fix. ? Added the 'ARM7 specific IWRAM' memory area from 0x03800000 with a size of 64K. Thanks to DSTek for providing this information. Previously only the 32K Shared IWRAM area at 0x03000000 was implemented and ARM7 binaries greater than 32K were crashing the emulator as well as trashing the shared IWRAM. ? A few signed/unsigned comparision issues was causing the emulator to enter infinite loops. ? The VCOUNT register is now a single register rather than having one per lcd screen. Demo's that checked for the VCOUNT being in the VBlank area would hang due to this never being updated. Unfortunately these demo's still run very very slowly due to the 'busy loop' polling this register. I hope to have this fixed in the next release. ? Fixed a problem with ARM7 interrupts meaning most IRQ code should work fine now. ? ndslib Console output would display incorrect characters. This has been fixed. ? With the exception of Space Invaders, all my demo programs run under this version of the emulator in some form or another. Sound doesn't play but the touch screen values are updated and directional keys are processed, etc. ? Using 'debug run', followed by pausing, then stepping, would not work. The stepper would be broken from then on. Fixed. |
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Chris Double has released an updated version of DSemu, the DS emulator for windows. Here is what Chris had to say about DSemu: DSEmu is an open source Nintendo DS Emulator written by Imran Nazar and released under the BSD License. Unfortunately Imran hasn't been able to continue development of it and on the DSEmu forums he welcomed other people adding to it. You can get this file in our DS Download section here. |
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Here's one homebrew application for the hardcore DS developer - DS