Posted Jul 26, 2006 at 02:55PM by Timo K. Listed in: News, Contact Tags: Atlus, Zach Meston, Grasshopper Manufacture, Marvelous Interactive
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Atlus USATotalGamerZone today published an interview with Atlus USA PR Manager Zach Meston. The biggest part of the interview is about the upcoming DS RPG, Contact. Developed by Grasshopper Manufacture and Marvelous Interactive, Contact is one of the most unique games you will find on the Nintendo DS.

The said title follows the character of Terry, who finds out that a spaceship has crashed on his planet. The spaceship is owned by a crazy professor, and Terry gets asked to find the Cells that power the Prof’s spaceship. But here's what sets Contact apart: The professor is aware of the fact that he's a character in a video game. He will often break the fourth wall and speak directly to the player. Terry, however, doesn't know of this.

Over the course of the interview, Meston mentions a few interesting facts about the game. Its unique gameplay originates in the idea of combining typical MMO combat with the visuals and atmosphere of a Harvest Moon game. For the combat, this means that if you want Terry to attack something, you simply select the target and Terry will fight his opponent until one of them flees or gets knocked out. It was also revealed that the game will contain a region in the game called WifiIsland. By collecting friend codes, the Island will become more and more populated and grant you cool new items or abilities in the regular game mode.

Another interesting snippet from the interview concerns Atlus' PSP efforts. Meston mysteriously commented, "we’re certainly not intentionally shunning the PSP, so don’t be surprised when we announce our first PSP title. Heck, it might be sooner than you think…"

And what's in store for Atlus fans regarding the Wii? Aside from Trauma Center: Second Opinion, nothing much so far. Since it's the first launch title for Atlus, they are apparently completely focusing on getting that one done right.

If you want the full scoop, click "Read" below.

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Posted Jul 14, 2006 at 07:14AM by Karen R. Listed in: Interviews, Deep Labyrinth Tags: Japan, Zach Meston
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Deep LabyrinthA dog and his boy descends the Deep Labyrinth, a world populated by magical creatures and monstrous foes. You get to help them as Deep Labyrinth, the first RPG for cellular phones, goes to the DS. Exploring the deep labyrinth will be possible while casting of spells and swinging the sword is made possible through the use of the stylus/touch screen.

Deep Labyrinth is going to be out soon, but I'm pretty sure before grabbing this game most of you would like to know more about it to be able to make a wise decision, right? Wish granted. Deep Labyrinth publisher Altus' Zach Meston shares with us more info on the game.

Deep Labyrinth will feature two scenarios - "Shawn & Ace" and "Wandering Soul". The first scenario, Shawn & Ace, was developed specifically for the DS and has a cute and "cartoony" look. Wandering Soul, on the other hand, was patterned after the cellphone version of the game and harbors a darker feel. Although both scenarios have the same gameplay and shares most of the monsters, storylines are definitely different and do not intertwine.

Most people who've seen the game describe it as a pocket Oblivion, but Meston disagrees. Although highly tempting, the notion of Deep Labyrinth being an Oblivion-lookalike is unfair, says Meston. As he said, "Deep Labyrinth is more combat-intensive, for one, and more exploration-oriented, for another. It’s a dungeon-crawlery experience, if I had to give it a label, although I’d argue that it has a more compelling story—rather, TWO more compelling stores—than you’d find in a typical hack-and-slash."

Deep Labyrinth was indeed big in Japan, but we all know that not all that clicks with the Japs become a big hit in America. So what made Altus decide to import the game to the US? Because it's a hardcore RPG game that will appeal to any RPG fan regardless of race, says Meston. And also because Altus believes that Deep Labyrinth is "a good, solid title for a great handheld."

Hopefully, these info helped you out. Check out the full interview with Meston here. Deep Labyrinth arrives in North American shores next month.

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