Posted Jul 14, 2008 at 10:42PM by Glen D. Listed in: Videos, Games, Ghostbusters: The Video Game Tags: Sierra Entertainment, Red Fly Studios
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E3 2008: Ghostbusters trailer - Image 1E3 is home to another cool trailer of Ghostbusters: The Video Game (Xbox 360, PlayStation 3, Wii, DS, PC). Terminal Reality seems to be doing a pretty good job with the visuals and the sound as the clip has been truly impressive. See it to believe it in the full article up ahead.

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Posted Apr 30, 2008 at 02:16PM by Charles D. Listed in: News, Games, Ghostbusters: The Video Game Tags: Red Fly Studios
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Logo of Ghostbusters - Image 1Those of you who were expecting to use your DS as a nifty PKE meter in the Wii version of Red Fly Studios' Ghostbusters (Xbox 360, PlayStation 3, Wii, DS, and PC) will be sadly disappointed. Terminal Reality boss Mark Randel retracted an earlier statement which mentioned the inclusion of this supposed feature for the game. For more details, read our full article after the jump.

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Posted Apr 29, 2008 at 02:57PM by Charles D. Listed in: News, Games, Ghostbusters: The Video Game Tags: PS2, Red Fly Studios
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Ghostbusters logo - Image 1During the recent Sierra Spring Break 08 in Mallorca last week, Ghostbusters (Xbox 360, PlayStation 3, Wii, DS, and PC) developer Terminal Reality clued everyone in on some of the neat compatibility features across platforms that the game will sport. Just how neat are we talking about? How about trying to use your DS as a substitute for the Wii version's in-game PKE meter? More details about this in our full article after the jump.

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Posted Mar 02, 2008 at 10:30PM by Rio S. Listed in: Videos, Games, Mushroom Men: The Spore Wars Tags: Red Fly Studios, Gamecock Media Group
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Gamecock Media Group and Red Fly Studios' Mushroom Men: The Spore War for the DS and Wii - Image 1 We've got a new Mushroom Men: The Spore War (DS and Wii) update for you in the form of a new trailer. In this trailer, we see some snippets of gameplay from the upcoming video game from Red Fly Studio and Gamecock Media Group. Check out the said trailer after the jump!

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Posted Dec 04, 2007 at 10:51PM by Nicolo S. Listed in: Games, Screenshots, Ghostbusters: The Video Game Tags: Microsoft, Sierra Entertainment, Sony, Red Fly Studios
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Ghostbusters: The Video Game screens, news, videos - Image 1Considering how creepy creatures are shaping up to be in Red Fly Studios and Sierra Entertainment's Ghostbusters: The Video Game (Microsoft Xbox 360, Sony PlayStation 3, Nintendo Wii, DS, PC), we strongly advise keeping that phone ready to drop a line.

Get an idea of how the monsters look by heading over to the full article.

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Posted Dec 04, 2007 at 11:11AM by Karl B. Listed in: News, Games, Ghostbusters: The Video Game Tags: PS2, Red Fly Studios
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Ghostbusters - Image 1It goes without saying that the Ghostbusters game's DS version will be played differently compared to the home console and PC versions. While the Ghostbusters game (PC, Xbox 360, PS2, PS3, Wii, and DS) for the big consoles and the PC will be more action-packed, the DS version will lean more towards strategy and management. More at the full article.

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Posted Nov 17, 2007 at 07:22PM by Glen D. Listed in: News, Games, Ghostbusters: The Video Game Tags: Sierra Entertainment, Red Fly Studios
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Ghostbusters  - Image 1We recently reported to you that the legendary Ghostbusters film and cartoon franchise is on the comeback trail with an upcoming video game and movie due out next year. Sierra Entertainment has been chosen to oversee the Ghostbusters game publishing activities with Terminal Reality handling the development for the Sony PlayStation 3, Microsoft Xbox 360, and PC versions of the project.

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Posted Sep 24, 2007 at 10:23AM by Sally B. Listed in: Interviews, Games, Mushroom Men: The Spore Wars Tags: Wiimote, Red Fly Studios, Gamecock Media Group
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Mushroom Men - Image 1Want to know more about Gamecock Media Group and Red Fly Studio's Mushroom Men (for the Wii and DS)? Developer Ryan Mattson reveals a few more details to their fungi-infested title: about how the art style evolved to the way it is now, how the controls work out, and about level exploration, one of the main features of the game.

Mattson revealed that Red Fly Studios didn't intend the art style used in the game to turn out a tad nitty-gritty like the way it is now. Thanks to the personal touch of their concept artist, Frank Teran, the sceneries now look a bit darker. Judging by the screens, however, it looks like the changes all turn out to be good.

As for the controls, Red Fly Studios wanted to take out the emphasis of Wiimote waggling from the control interface, with an attack scheme that gives higher incentive to less Wiimote Waggling. How is this done? Mattson explains how:

So while you can waggle, and the character reacts to the waggle, there is much more incentive not to with a system we’re working on which allows attacks to be primed (for increased damage, and combos) before they’re executed. The attacks become deliberate. Combat, at a higher level, involves more strategy. And we’re having a lot of fun with this right now.


The developer also said that they're putting more focus towards exploration in the game, with the use of the Scav system. The Scav system, as we have reported in an earlier article, lets players create new kinds of weapons from the items they collect along the way. Of course, one has to explore to find stuff. "It's a win-win," Mattson said.

It looks like we're in for a different ride with Mushroom Men. Stay tuned for more updates!

Check out the Read link for the full interview!

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Posted Sep 15, 2007 at 10:42PM by Nicolo S. Listed in: Interviews, Games, Mushroom Men: The Spore Wars Tags: Wiimote, Red Fly Studios
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Mushroom Men: The Spore Wars - Image 1Behind the odd premise of mushrooms and their merry life, developer Red Fly Studios behind Mushroom Men: The Spore Wars have some unique ideas going for the new title about to grace the Wii and DS. In an interview with Total Gamer Zone, Red Fly buzzed over what the trippy spore wars are all about.

As it seems, the studio's mantra was making a game from a unique perspective. It didn't take long before ideas melded together, and what was supposed to be a world of jolly mushrooms became dark and gritty.

Being early in development, Red Fly can only tell us as much as the Wii version being "a third person action platformer hybrid in the sense that there's tons of action but also a lot of exploration in the game." The bite-size version on the Nintendo's handheld is a side-scroller in a 3D world, like we've seen in previous trailers.

For Red Fly, developing for the Wii is not aiming for the console's large user-base or creating a game with lower costs, but it's about how easy to make things work. From the interview:


...the Wii is a dream to develop with, it's incredibly easy and intuitive and you can literally set up simple control schemes in a matter of minutes, but for us the real draw was the Wiimote. We had the idea for the game, we just needed a system. At that point we needed to decide whether we wanted to make the game really interactive or another high def next gen title. At that point, we figured – the Wiimote is a lot of fun, it’s easy to develop for and people love it.

That isn't to say making the game will be a walk in the park though, because it'll take some time before we see Mushroom Men: The Spore Wars on shelves. Red Fly is shooting for a fall 2008 release, with the DS version coming earlier than the Wii.

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Posted Mar 14, 2007 at 02:37PM by Enrico S. Listed in: Videos, Games, Mushroom Men: The Spore Wars Tags: Red Fly Studios, Gamecock Media Group
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The game Mushroom Men: The Spore War for the Xbox 360, PSP, PlayStation 3, Nintendo DS, and the Wii is interesting to say the least. Developed by Red Fly Studios and produced by Gamecock media group, few details have been made known about the game aside from the storyline and a few tidbits.

After the passing of a comet, the fungi have been acting differently. Among the now sentient mushrooms, factions have formed, and war is raging between them.

You will play a brave Bolete Mushroom Man who has the power to transform common household items and trash into weapons of mass destruction. So far three classes have been revealed: the scout, the sage, and the heavy. No additional details have been revealed about the game.

Slated to be released Q2 of 2008, the jury is still out on this game. Check out the video and see if it catches your interest.




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