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Posted Apr 07, 2007 at 06:13AM by Victor B. Listed in: Homebrew Applications, Homebrew Games, News Tags: Neoflash, Sektor, Mollusk, ai3gtmc, saulotmalo
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The Winners! - Image 1 


The results have been tabulated, and the counts have been done, so let's figure out who's become number one! The best and the brightest NeoFlash apps deserve more than just hearty claps.

Here are the results for the different homebrew categories:

PSP Applications:
  1. AFKIM v3 By: danzel
  2. Old School Library (OSLib) Sprites Lib By: phosphorous
  3. ThemeFlasher By: ai3gtmc
  4. PUNANI v1.0 By: hallo007
  5. metronomPSP By: saulotmalo
  6. COW TIPS By: Sektor
  7. Sheep Machine By: miNi
Before the winners can get their prizes, however, they have to do one last thing. As it notes on the bottom of the page,

Click here to submit your address follow our format,we will send the prize from April.10th , and if don't follow our format or submit in time,the winner will lose his(her) prize forever.


In any case, congratulations to the winners!

The rest of the winners can be found after the jump!

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Posted Jan 20, 2007 at 01:14AM by Victor B. Listed in: Accessories, Homebrew Applications, Homebrew Games Tags: Wiimote, PAlib, Mollusk, SIXAXIS
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Circular Defense - Image 1 


Talk about a giveaway! Mollusk recently updated PAlib with a bunch of new games and ports that will work with the fabled DSMotion Card.

The DSMotion Card allows any DS unit to sense motion, which makes it act a little bit like a Wiimote or the SIXAXIS, except you're playing the game on the controller itself. What makes it even more intriguing is how games can be ported to work with DSMotion, which can actually allow for a substantial library of DS homebrew games to run on it. Provided that motion sensing actually makes sense with your app, of course.

You've got some pretty strong remakes in this homebrew blowout. Of the ports, we have Carre Rouge and Circular Defense. In the Carre Rouge port, you'll now be using motion sensing to keep a red box from hitting the edges of the screen or the blue boxes that keep moving around. In Circular Defense, your job is to raise shields to keep the space station for being shot, using the DSMotion to help you pull it off.

The list of other quirky titles includes DoubleSkill, in which you have to keep two balls balanced or in the air using proper use of motion sensors, MotionDraw2, a modified version of MotionDraw that uses the DSMotion control scheme, and Mental Pong, a version of Pong in which the commands change every 10 points. In the case of Mental Pong, the game will also run using a stylus if your DS doesn't sense a motion card, though the others probably can't be switched.

Still, it brings a lot of hope that DSMotion can become an standard part of DS homebrew, especially when we can use it for fun things like these. Enjoy the download, and don't hesitate to check the source link if you want to grab the source code or ask Mollusk for help.

Download: [Carre Rouge Motion]
Download: [Circular Defense Motion]
Download: [Double Skill Motion]
Download: [Mental Pong]
Download: [Motion Draw 2]

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Posted Jan 18, 2007 at 02:21PM by Jex H. Listed in: Homebrew Applications Tags: PAlib, Mollusk
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PAlib - Image 1 It's been quite a while since Mollusk last updated his homebrew app for the DS called PAlib. Now, if this is your first time to encounter this app, PAlib is a programming interface that lets you develop new games and applications for your DS.

Mollusk's last PAlib release was Beta 2, and while he called his pre-beta 2 release as the "biggest update ever", we might just have to contest that with this new beta release which packs in a whole LOT of changes, fixes, and additions. It's rare that we're faced with a changelog this long, so whaddya say we just get to that, eh?

Changelog:
  • [RotMaps] Added PA_SetRotMapTile(u8 screen, u8 bg_select, s16 x, s16 y, u8 tile_number) and PA_GetRotMapTile(u8 screen, u8 bg_select, s16 x, s16 y), using gmiller's code...
  • [CustomFonts] Added PA_16cCustomFont(slot, fontname) and PA_8bitCustomFont(slot, fontname) and the examples to go with it... Wiki will be updated soon with the instructions. Requires the latest PAGfx version... PAGfx has been updated too, to do the conversion...
  • [DSMotion] Official DSMotion code added !!! Check the Input examples to see how it works (init/getting the data). Has 2 different ways of playing with it : either get the raw values and use that, or transform the data into Pad.Held.Up/etc data
  • [DSMotion] Added MotionDraw, a simple demo...
  • [Keyboard] Added PA_InitCustomKeyboard(bg_number, keyb_custom) to load custom keyboards (use instead of PA_InitKeyboard), and the example to go with it... Custom keyboards are 256 colors and should be converted as EasyBg...
  • [Gif] Added PA_LoadGifXY, to load gifs to a specific part of the screen . Updated the gif examples to work with it...
  • [GetSpritePixel] Added PA_GetSprite16cPixel, for 16 color sprites, and an example to go with it...
  • [Makefile] Makefiles updated, please copy one of the example/template makefiles and paste in your project. Includes the sound padding correction and includes the libwifi
  • [Warnings] Fixed the FD_SETSIZE warnings
  • [TextColors] TEXT_BLUE and TEXT_GREEN were inverted
  • [Reco] Fixed upper screen mess-up when using the recognition system
  • [SpriteAnims] Fixed first frame not showing when starting a new animation...
And guess what, that's not even half of the full changelog! Mollusk sure knows how to make up for a hiatus, eh? Be sure to check it out if you wanna see the full list of changes (or if you don't know what you're doing), alrighty?

Download: [PAlib 070118 New beta]

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Posted Jan 09, 2007 at 09:49AM by Jex H. Listed in: Homebrew Games Tags: Space1, Kukulcan, Mollusk, Caisses DS
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Caisses DS - Image 1Caisses DS - Image 2

Kukulcan has just churned out an updated version of his DS homebrew game, Caisses DS. Avid DS homebrew supporters would probably remember Kukulcan from his earlier releases like Puzzle-DS and Prohibition (in collaboration with Space1).

So anyway, this new version of Caisses DS packs in a whole lotta changes and improvements, and the fact that he was hard at work on this release for two whole months is an indication of how much the game has changed from its previous version. So whaddya say we get this show on the road, eh?

Changelog:
  • New basic music.
  • Effects of transitions between the screens (horizontal curtains, vertical curtains, effects in spiral).
  • 15 different backgrounds including 1 hidden (before: 7 including 1 hidden).
  • now has 14 thémes associated with 14 different characters
  • animation system has been completely reprogrammed
  • ability to take screenshots by pressing SELECT
  • You can cancel up to 192 movements (before: 100)
  • a summary table of the last movements are posted (with a different color if you pushed a case or not).
  • For the version with FAT, the choice of the TOPIC and the BACKGROUND is safeguarded
Kukulcan also wants to give muchos kudos to Mollusk for teaching him the ins and outs of C-coding.

Download: [Caisse DS - Release 2 - with FAT]
Download: [Caisse DS - Release 2 - without FAT]

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Posted Dec 15, 2006 at 10:45AM by Max F. Listed in: Homebrew Games Tags: Mollusk, Tommip
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PopperTommip over at the PAlib forums just released a homebrew game for the DS - the first from Tommip. Called "Popper", this game is straightforward, fun, and addictive: you pop bubbles and you'll have to act fast because the game gets faster. It's actually quite challenging after a while.


If you don't believe me, you might believe the great Mollusk (who also threw in some advice):

It's a very simple concept but is actually pretty addictive because it gets faster and faster and thus isn't as easy as it seems.

As for advice, I would change the bubble collision distance on the top screen by 1 pixel, I believe it'll look better (from what I've seen, most of the time round collisions look a little better with 1 pixel less as distance the the real perfect theoretical distance ;) )

And I had a line drawing/flashing on the top screen, not sure what that was :/ (on no$gba, haven't checked on DS)


With that advice, we're guessing there's going to be some changes soon (especially to deal with that line that appears on the top screen) and we're waiting for the next version of this fine game. Bubbles are always fun - remember FP-Project R5?

Download: [Popper (DS homebrew)]

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Posted Nov 14, 2006 at 10:10AM by Jex H. Listed in: Homebrew Games Tags: Star Wars, Mollusk
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circulardefense


Of the coders we feature here in QJ, Mollusk is one of those I personally envy the most. Not only is he one of the most well-known DS coders in the homebrew community, he also seems to have a lot of time in his hands. Coming out with new releases almost every single week, heck...he makes brew coding seem really easy! Case in point: just a few days ago he released his CarreRouge update, and now he's back with another homebrew game for the DS called Circular Defence r1.

Mollusk finished developing Circular Defense with the help of fellow coder DayDream, who provided the great graphics for the game. Mollusk didn't give much details about the gameplay 'cuz he says we'll get the gist from the ala-"Star Wars" game intro ourselves (see image above).

Just a few notes though: Mollusk says that he hasn't been able to find a decent emulator for this game. He tried DeSmuME but it was slow and it doesn’t have sprite rotations. He also tried No$GBA but it turned out to be even slower and the stylus gets buggy at certain points of the game, so you can't use the different colors. Mollusk says that "the DS plays it perfectly, so that’s the way to go."

Well, there ya have it. Game instructions will be given in-game, as well as the gameplay so go on and download the game below and let us know how it works out for ya. Enjoy!

Download: [Circular Defense r1]

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Posted Nov 11, 2006 at 12:13PM by Gino D. Listed in: Homebrew Games Tags: Mollusk
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Zi


Mollusk's been really busy recently. He's been churning our homebrew games like a pig sweats under the summer heat. Just yesterday, he'd released Carre Rouge. Here's another "block game" from one of PAlib's more recognized homebrew programmers: Zi.

As all block games go, they pattern themselves after the most classic one of the genre: Tetris. This homebrew game, however, is played more like Meteos. All you've got to do is use the stylus to click on a block to eliminate the similar blocks grouped around it. The more blocks you remove, the higher the combo.

Hey, Mollusk has even been kind enough to include a source code for other homebrew programmers to tinker around with. Y'know, the more people release their source code, the more would other programmers be able to benefit from it. The more the programmers learn, the more they create games at the same rate that a nervous tourist would sweat in the subways.

To make it easier for you guys, we've even compiled in the source code, so that it's just one neat little bundle.

Download: [Zi + source code]

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Posted Nov 10, 2006 at 10:53AM by Gino D. Listed in: Homebrew Games Tags: Birslip, Mollusk
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Carre RougeIn the land of the PAlib forums lives one of the most recognized coders of DS homebrew: Mollusk. He's given us all sorts of apps, games and whatnot. But the thing is, as he himself admits, he's not really that much attuned to the artist in him. Yeah, while his visuals aren't really something astounding, we're not complaining. (Support all the way, Mollusk!)

However, he's taken a step further with the updates and has now asked for someone to help on the graphics aspect of his homebrew. He called Nhut in and asked him to give his stuff a make-over. A couple of hours after sitting down, Nhut was able to release the updated version of CarreRouge.

If you haven't heard of this game, it's pretty much like Birslip's No Place to Hide. You have to guide the little red box (the "carre rouge") around without touching the blue squares. There's a timer on the top screen to keep track of your, umm, time.

If anyone's curious, my best time so far is 12.3s - sorry, I'm bad with hand-eye coordination. [goes to a corner and sulks]

Download: [CarreRouge update]

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Posted Nov 04, 2006 at 09:42PM by Kristine C. Listed in: Homebrew Games Tags: PAlib, Mollusk, Hexavirus
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HexavirusMollusk over at the PaLib forums has just released an addictive little homebrew game which was inspired by the flash game Virus 2.
 
The game is pretty simple. The grid is composed of hexes that are of different colors, and the bottom and leftmost hex is "Activated". The goal is to activate all adjacent hexes until the entire grid is just one color, and this has to be done in 35 moves or less. To activate other hexes, simply click on one of the color options on your touchscreen. After completing the level, the grid will then be rearranged and you will be required to finish the level in one move less than before. Simple and effective, and not to mention addictive.

So, start downloading this game and start playing!

Download: [Hexavirus]

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Posted Oct 29, 2006 at 08:35AM by Alaric S. Listed in: Homebrew Games Tags: Mollusk, Hexavirus
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hexavirusMollusk has released yet another homebrew game for the DS. The game is called HexaVirus and it is a direct adaptation of the free online board game Virus from Arcade Town. Fortunately, you don't need a medical degree to play both games because the rules are simple.

The bottom left virus (cell) is activated. The virus will grow to infect any blocks next to the blocks of the virus with the selected color. That is, every virus of the same color it touches becomes activated. You can change the activated color by clicking on the color palette below. The goal is to activate all viruses in less than 35 moves to win. Every time you win, you restart with another virus map and you get one less move to finish.

Before you download this game, we'd like to give you a medical warning: HexaVirus is highly addictive and contagious. The game can quickly infect your friends.

Download: [HexaVirus]

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