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Looks like we were wrong in thinking that Infantile Paralysiser's MoonShell v1.6 "final beta 2" was indeed final. Yep, there's a new one yet again, and this time, it's the final beta 3.So, what's different with this one? Well, this version could actually be used with "M3Simply/R4/SCDS/EZ5." Apart from that, the disk driver has been changed completely, and there is that possibility that the adaptor that has worked wouldn't. Hmmm... is that to say that we can expect a "final beta 4" next time around? Anyhow, another important thing to note is that the Start NDSROM file name was changed. The folder name '/shell' has also been changed to '/moonshl', while the file name 'global.ini' was changed to 'moonshl.ini.' And while there's no change in the main body of MoonShell, there are several things changed and added to it. Check it out: DLDI driver
Download: [Moonshell v1.6 final beta 3] |
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SNEmulDS, an SNES emulator for DOS and linux partially based on SNEmul, has been updated by its developer to v0.3 alpha. According to Archeide this is only a preview release (and not the real release) although it has several very real, new features:
Download: [SNEmulDS v0.3 alpha] UPDATE: Archeide has returned with a beta update for the preview SNEmulDS v0.3. What's important is that, while alpha's save feature wasn't working properly, archeide was able to restore a simpler save function in beta thatshould work for all devices that support saving. Other changes he implemented are larger items in all file selections and a back button in the Select ROM selection. Download: [SNEmulDS v0.3 beta] |
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The Colecovision is one ancient gaming console. So ancient that I myself don't have any recollection of seeing one at home. All I know is that I remember playing that fun penguin game [points to above picture] when I was a kid. Well, sentiments aside, we're still happy that emulators of the present still revive the past. The last time we've heard about alekmaul's ColecoDS was way back in August. And back then, he hit the third spot from the top of the NDS apps for the Neoflash Summer Coding Competition 2006. Now, his homebrew Coleco emulator is up at version 1.1 and it's gotten more support. Here's what he's been able to do so far: He's asking for you guys to report any bugs and other issues, and if you do, he even promises to put your name into the "Special Thanks" screen in the next version. Download: [ColecoDS v1.1] |
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Neil Millstone and the rest of the ScummVM team, aims for perfection through the tedious but result yielding process of trial and error. Just a few days after making the announcement that ScummVM DS v0.9.1beta1 is open for testing, he's following it up with beta number two.Just like everyone else, the developers are also hoping for less bugs this time around. Changelog:
Download: [ScummVM DS v0.9.1beta2 Binary] |
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M3 and SD devices got a driver's update, so no need to worry about compatibility anymore. A NinjaSD support has also been added. We'll have to wait until the next beta for Max Media Dock and G6 support to be present. If you're having some problems with this, please go back to using v0.61 instead. Changelog:
Download: [ScummVM DS v0.9.1beta1] |
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Our previous coverage told you about the latest upgrade to Max Media Player from Datel. With 1.2, MMP allowed for video playback support. 1.22 fixes some issues with the 1.2 to improve your mp3 and video playback experience. As always, just grab the bootme.ds from the file, and move the file into your DS's boot directory, through whatever means you usually use to move stuff from the comp to the DS. Afterwards, restarting the DS will start up 1.22. Simple, no? Here's the changelog for 1.22.
Download: [Max Media Player 1.22] |
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After getting many requests from DSDoom fans, Brumi has updated DSDoom 1.0.0 for Max Media Dock. Upon its launch a few days ago, Brumi mentioned that you need to rename the "dsdoom_mmds.nds" to "bootme.nds", otherwise, you won't be able to run the game. In this updated version, you don't need the bootme-fix anymore, just launch it from within Max Media Player.In addition, the developer also changed the working directory to /games/dsdoom, just so the files are organized. Brumi also included several reminders:
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After some changes to the source code and with support from MisterSentient, developer Brumi got a version of DSDoom running with Max Media Player on a Max Media Dock (CF-Card). It's still in beta version though and the Moonshell Team implemented the MMD FAT code.DSDoom is a port of PrBoom to the Nintendo DS. PrBoom is a version of Id Software's classic 3D PC shooter game, Doom. To get DSDoom running, first download the DSDoom file then follow the installation instructions. Then grab the modified nds-file. Place all the files in the root-directory of your cf-card (including your wad-file). It's important to rename the "dsdoom_mmds.nds" to "bootme.nds", otherwise, you won't be able to run the game. Download: [DSDoom 1.0.0] |
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Chishm has been at work on his libfat for months now, and finally he has the application ready for testing. This alpha version now fully supports Neoflash MK2/3, GBAMP CF, M3 CF, M3 SD, SC CF, and Flash Carts with unconfirmed support for Max Media Player/Dock and EFA2.You'll need malloc for this libfat to work. As each page of this chishm creation takes about 550 bytes of memory, you'll need to use more pages for extra speed when randomly accessing files. A minimum of two cache pages is needed to operate this efficiently. To install chishm's libfat, just extract the archive to your libnds directory so you should have /path/to/devkitpro/libnds/include/fat.h and /path/to/devkitpro/libnds/lib/libfat.a. Chishm shares how this application can be used: To use, you'll need to #include Directory listing is not yet available in this app as DevKitPro r19a - which is needed to run libfat - does not have this functionality. Download: [chishms' libfat Alpha Version] |
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Our previous coverage told you about the latest upgrade to 



