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Posted Apr 22, 2008 at 08:50AM by Charles D. Listed in: News Tags: Insomniac Games, Sony, SDK, Ratchet
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Logo of Insomniac Games, a video game company - Image 1It's better to give than to receive - this was the point of the new initiative set up by Ratchet & Clank developers Insomniac Games as it introduced a new technology sharing program entitled "Nocturnal" for other video game developers in the industry. Its aim is basically to create a central information hub which different devs can share with one another. You can find out more about the Nocturnal initiative by reading our full article after the jump.

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Posted Mar 22, 2008 at 09:37AM by Glen D. Listed in: Rumors, Games Tags: EGM, Disney, Insomniac Games, Sony, PlayStation Network, Ratchet
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Ratchet image - Image 1If you loved Insomniac Games' Ratchet & Clank Future: Tools of Destruction, then you'd be interested in what old pal Quartermann has to say about its next chapter. In the latest EGM issue, the gaming seer also talks about Tecmo Bowl and a possible challenger to Mario's platform game throne from Disney. We smell a hidden Mickey! All this and more after the jump!

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Posted Nov 10, 2007 at 08:21PM by Glen D. Listed in: News, Events Tags: Insomniac Games, 2K Games, Nintendo of America, eGames
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consoles - Image 1 eGames Australia has a lot in store for its gamers this year. Keynote speakers from 2K Games, Insomniac Games, and Nintendo of America are all in the roster along with many treats. Musical performances, game demos, and panel discussions addressing the latest issues are all in store for those who'll be there. Find out more as the people behind BioShock and Ratchet & Clank Future: Tools of Destruction give straightforward answers to game-related questions.

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Posted Mar 15, 2007 at 06:57PM by Chris L. Listed in: Off Topic Tags: THQ, Insomniac Games, Electronic Arts
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Some tips to land a job in the gaming industry - Image 1For the high school seniors out there, you've already come to that point where you can look forward to college. In hope or in dread, we can't help you there. Alistair Wallis of GameCareerGuide.com could, though. Although addressed to college seniors rather than high school seniors, "What Game Companies Want From Graduates" helps the shiny-faced, wet-ears high school senior, too. After all, you've got four years to prep yourself to be the kind of guy that Ubisoft wants, right?

The article features interviews with gaming industry recruitment people from Electronic Arts, Insomniac Games, and THQ, and demands the Read link below. Long story short, however:
  • (At least EA) encourages the traditional educational route: the hard work through a regular collegiate degree. "Game schools" are nice, too - although the idea is so new as its impact in the industry is, well, "unclear." (We can presume that the first batch of graduates from these courses have more than their merits and skills to prove, but their alma maters, too).
    • (Hey, just be glad Harvard won't be on the top of the most wanted list in this department anytime soon - but don't tell Harvard.)
  • The industry loves people with a passion for the industry (duh): make sure this is reflected in your course work (as much as you could) and internships.
  • Flexibility is key, Kim - not to mention good interpersonal skills, diligence in the work, creativity and talent (not to mention endurance). But, as Insomniac's recruitment/staffing chief puts it, they've got no "cookie cutter" in their recruitment office (at least for Insomniac). There really is no mold of sorts to fit - it comes back to the passion and the talent, really.
  • Individual companies often have individual requirements (depending on shortages of personnel in key areas, key projects in the pipeline, etc.).
  • When you finally decide to submit that application, or sit down for that interview: do your research, bring your "A" game. Demonstrate how you can  stand out of the crowd - you know, like making your own games, for example. Well, the PSP, NDS, and XNA homebrew communities down here have that one nailed.


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Posted Jun 26, 2006 at 03:05PM by KJM Listed in: News Tags: Insomniac Games, Ted Price, Congress
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LA SealDespite their battle cries of "Smaller Government!", neo-conservative legislators are stepping up attempts to regulate the behavior of private citizens while removing all restrictions on corporate behavior. This is almost comic in a way, because, inevitably, these two issues collide.

Take, for example, the recent crusade against "violent" video games. A recent law in Louisiana would have prohibited the sale of such games in the state, but was temporarily blocked by U.S. District Judge James Brady. 

A 21 page amicus brief was filed with Baday by the website GamePolitics, on behalf of developer Ted Price of Insomniac Games. Price, who has worked extensively with the Academy of Interactive Arts and Sciences, argues that games are "a means of expression," no less than literature, film and other arts, and therefore is protected speech under the First Amendment of the Constitution. In the brief, Price criticizes the use of the word "violence" in the Louisiana statute. He writes, " ...'violence' is an incredibly broad term... Does the 'violence' referenced in the Act include... a boxing game, a football game, a World War II game, a game featuring contact between cartoon characters... game creators (are) given the impossible task of guessing the intent of the Act's creators."

His fear is that many - if not most - games could be criminalized under this law's "definition" of "violence" - even his own topselling Ratchet and Crank, in which the "violence" takes the form cartoon-style slapstick. "The main characters in Ratchet & Clank are not human and resemble cartoon characters. The characters 'kill' each other, are 'killed' by the main character and occasional 'dismembered' in comedic ways... a retailer fearing possible fines, imprisonment and/or hard labor... may refuse to sell this game to minors."

Given the current political climate of unrestrained, no-holds-barred capitalism, it might also be appropriate to point out that Insomniac Games is indeed a Corporation, with not only the right, but the responsibility to make profits. The Louisiana law would clearly interfere with the Corporation's ability to do so - and it should be pointed out that, under the terms of the PATRIOT Act, interference with commerce is considered an act of terrorism...

At this point, I cannot help but remember a quote by the great philosopher cowboy humorist Will Rogers: "Congress! Every time they make a joke, it's a law...and every time they make a law, it's a joke."


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