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Posted Sep 22, 2006 at 04:06AM by Alaric S. Listed in: Homebrew Games Tags: El Hobito
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return to tyrian - Image 2return to tyrian - Image 1return to tyrian - Image 3

Tyrian is an arcade-style, top-to-bottom scrolling shooter game. The gameplay includes controlling a space ship that can be fitted with different weapons and enhanced energy shields. Money is earned every time an enemy ship is destroyed. The money earned can then be used to buy weapons, other equipment, and more ships from interlevel menus.

El Hobito's homebrew Return to Tyrian for the DS is a pseudo sequel to that game so it basically uses the same gameplay. This first release features the following:
  • 1 v short level
  • 1 weapon type
  • 1 enemy type
  • 2 AI methods
  • 1 player type
  • 2 sounds
Remember, El Hobito is expecting comments and suggestion from you. So test-drive Return to Tyrian DS and tell him what you think through the comments section.

Download: [Return to Tyrian]

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Posted Sep 18, 2006 at 06:34PM by Max F. Listed in: Homebrew Development Tags: Mollusk, El Hobito
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It's a mollusk!


PAlib is Mollusk's programming interface that lets you develop new games and applications for your Nintendo DS. In other words, it's a homebrewer's friend. It uses libNDS and it's very easy to use.

Mollusk describes this update as "PAlib 060917 : Biggest update ever."

Updated Stuff
  • [Examples] Started cleaning up the examples, especially the images, should save a few Mb...
  • [Examples] Added 16cText2 and 8bitText2, using stdio to output the date and time :)
  • [Examples] Cleaned the examples... Please delete your PAlib and PAlibExamples folder before updating... Should save some size in the zip and installer, (500-1000kB)
  • [Examples] Added BinFiles in Background and Sprites to see how it works
  • [Sound] On by default
  • [Sound] El Hobito added PA_StopSound(u8 PA_Channel);
  • [8/16bit Modes] Saved up to 50ko/file when using these modes (Giflib was included by default), saved 3ko/file for other .nds files
  • [PAGfx] Now displays % progression when converting big backgrounds, and total conversion time at the end
  • [PAGfx] Quick fix, background could be corrupted on some small background sizes
  • [Palettes] Added PA_Load8bitBgPal(u8 screen, void *Pal) to load palettes for the 8bit backgrounds :)
  • [GBFS Sound] Removed the main GBFS sound function, should win a few kB in the rom
  • [GBFS] Removed the GBFS examples
  • [Installer] Added German language
  • [Wifilib] Now uses libnds's wifilib
Things Fixed
  • [Linux] Corrected a typo in the makefile which prevented it from working on Linux
  • [PAFS] Found and fixed a major bug in PAFS. Now should work correctly (it screwed up the file positions when a file was had a size of 4*n - 1
  • [PAFS] No longer includes the files from the hidden .svn directory, sorry for that one
  • [InfiniteTiles] Fixed all the errors you could have when compiling
  • [Doc] Fixed a few minor errors, thanks for reporting them :)
  • [RotBg] Mastertop found a compilation error, thanks :)
  • [Compilation] Rockard found yet another bug, thanks
Those are just the updates. Wait till you see what's NEW! See all the details (click on the Full Article link below).

Download: [PAlib 060917]

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