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From the Shiny Entertainment to star-studded Tinsel Town, Kevin Munroe, designer behind Earthworm Jim, MDK, and Freaky Flyers, had a lot to say in an interview with John Gaudiosi about his love for game development, especially for his collaboration (or insufficiency thereof) to create TMNT: The Video Game already available for the PC, Xbox 360, Wii, PS2, GameCube, PSP, Nintendo DS and Game Boy Advance.
TMNT: The Movie writer-slash-director Munroe wished that he could have been "more involved" with the development of the TMNT game. His works on the CGI characters on the big screen, the actual environmental artwork, the sound effects - he gave them all to Ubisoft to tinker with. He even went so far as to describing the gist of the movie's story, the was happy to see that it fit well with the game engine."Other than that, I got so swamped with the movie. All of the plans about getting more involved with the game and kicking ideas back and forth all went out the window," said Munroe, who only got word of the game's developments through an Xbox 360 dev kit provided by Ubisoft. He described that the game was pretty much playing through the movie's story. Aside from the better visuals the movie is more capable of, the game itself transports you to the monster-invaded streets of the Big Apple. His kids were excited that they could explore the vast city and be free to search for trouble. Munroe continued, "My kids were freaking out about it. It was cool to see them feel like they were playing the movie. It's a trite thing to say, but I could feel it when I was playing the game. It's the first time I ever felt like that promise was carried through." You can click the Read link below to see the blow-by-blow interview where he also discusses the various gaming consoles and handhelds his family has back home, and more on what it was like working on the movie. |
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If any of you can remember the horror that was Ninja Rap, then this latest press release from Ubisoft should make you breathe easier. Ubisoft has just revealed that renowned video game composer duo Cris Velasco and Sascha Dikiciyan have created the original musical score for the upcoming TMNT videogame. Drawing on their diverse musical references, Velasco and Dikiciyan have composed a "cinematic, action-driven score that encompasses orchestral, rock and break beats to match the acrobatic navigation, collaborative combat and powerful, fast fighting moves of the Teenage Mutant Ninja Turtles." Sounds good. Better than anything from Robert van Winkle, anyway. Velasco and Dikiciyan's other video game credits include the orchestral score for Dark Messiah of Might and Magic and the main cinematic title for Tom Clancy's Splinter Cell: Double Agent. |
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Ubisoft announced that the latest installment to the Teenage Mutant Ninja Turtles franchise, TMNT: The Video Game, is now available on your nearest game retail stores. Developed by Ubisoft Montreal, probably the largest development studio in the world, the game will be arriving on the PC, Xbox 360, PlayStation 2 (PS2), PSP, Wii, DS, Game Boy Advance and GameCube.TMNT: The Video Game will set the our heroes in a half-shell back in hometown Big Apple, where a sinister evil lurks around every corner. Taking off from the movie's story, the game will pit Raphael, Donatello and Michelangelo in a struggle to uphold their brotherhood and keep focused on their ninja training. It's up to team leader Leonardo and master Splinter to ensure the world's fiercest fighting team will be able to band together again to take out a certain evil plaguing the city of New York. But let's focus first on what TMNT: The Video Game has to offer for shell-shocked fans:
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Children of the 80s, this is your time to shine as characters from those days are making their comeback, and making themselves at home with the current video game technology (like Transformers). So, if you're the type who still wants to experiment with ooze and a bunch of turtles, the Ubisoft wants you to stay tuned for their Teenage Mutant Ninja Turtles game. Headed for the Xbox 360, the Wii, the PS3, PSP, PC, PS2, GBA, GC and the NDS, it's going to be pretty hard to miss once it's released by March 13. As we wait for March to come around, here's yet another small taste of what we can expect from the DS and Xbox 360 versions of the return of those green, anthropomorphic heroes of our childhoods. |
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Anyone growing up in the 80s and early 90s will remember waking up bright and early Saturday morning to catch Leonardo, Donatello, Raphael and Michelangelo beat the living tar out of foot soldier or two as they battle their way to get at Shredder and Krang.
Of course, we all flooded the arcades as well in the hugely popular Teenage Mutant Ninja Turtles multiplayer game, side-scrolling our way to greatness. Well, Konami has been trying to revitalize the TMNT franchise these past few years, basing their new games on the newer Saturday morning cartoon. TMNT3: Mutant Nightmare is the latest incarnation of the series, and is now available for your Nintendo DS. Instead of allowing for 3-D movement, this game forces us on a 2D path without any foreground or background movement available. As per usual, you get to pick your favourite turtle to use for the more than 50 stages packed into this game, but that includes both the single player adventure and battle modes. As with every other game made for the DS, developers are bent on using the touch-screen capability even it doesn’t add anything to the gameplay. TMNT 3 is no different, forcing you to whip out the stylus for any double-team action or to open a floodgate, for example. The graphics and sound leave much to be desired, and the gameplay, though challenging, becomes very repetitive with a typical button-mashing strategy. |
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