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How badly would you like for the FPS-hitmaker Quake to head on over to your DS, eh? Bad enough for you to want it right now? Well if that's the case, then your lucky stars must be out tonight and growing ever more brightly. That's because your wish has been granted. Look what we found over at drunkencoders.com. It's an honest to goodness brewed Quake DS Prerelease 1! The game the program, working state and game data have been squeezed into the four megabytes of
main memory it requires either shareware or commercial pak files, Amiga
and PC paks have been successfully used total conversions and mods should work, assuming they respect
the tiny memory size networking currently has been removed, but will return at a
later date Graphics the majority of the software rendering has been moved
over to using the 3D hardware world textures are display nearly-correctly, there are
however still plenty of texture-coordinate bugs! fake-lightmapping is currently broken, and needs some time
spent on it. As a result, the game is flat-shaded there's no dynamic lighting yet there are no textures on the Alias models yet sprites and particles got hacked in yesterday (17/02/07)
and are only partially hardware-accelerated, and have no textures no water, teleporter or sky animations yet Sound sound effects support is about 80% finished, so expect to
hear pops, clicks, the occasional screech etc CD music is currently being investigated the existing solution requires the CD soundtrack to be
ripped to your flash card uses an MP3 decoder, running on the second processor ...but the file streaming slows down the primary
processor a bit too much Tech info uses the libfat DLDI interface, so should hopefully work on
all supported flash cards built using the latest toolchain, devkitARM r20 in-game performance is still not hot, but is being actively
worked on - expect to see it run twice as fast in the finished build performance is timed using a custom function-instrumenting
profiler (a bit like gprof) |
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2 Comments
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yeah.
Oh by the way. Great work.
Lovely. It still needs a bit of work but that was expected. It's lovely to see this game finally on the DS :)
Good work!
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