Posted Apr 29, 2008 at 12:26PM by Charles D.
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News,
Games,
Prince of Persia
Tags:
Ubisoft,
Zelda,
Ubisoft Montreal,
organic
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The unnamed Prince gets his chance for another death-defying run in the upcoming Prince of Persia (PC, Xbox 360, PlayStation 3, DS) title as Ubisoft Montreal recently revealed the new plot behind the game as well as several new images of the Prince's new look.Taken from French video game magazine o, the new Prince sports a similar look with another Ubisoft-made assassin (by the name of Altair), dressed up in a slightly different ensemble. Set after the Sands of Time trilogy, the game itself is rendered in beautiful cel-shaded environments and takes place in a completely different period compared to the previously released titles. The new hero is a prince who was a formerly a thief. He inadvertently unleashed the evil Ahriman god, trapped inside a box by his (Ahriman's) twin brother Ohrmazd. It is now up to the hero to restore the world affected by the evil god, similar to how Amaterasu restores color to the world in Okami. With the use of a claw-like glove, the Prince can slide along walls and make steep 45 degree angled leaps to make his way through the game. Gameplay will make use of dynamic camera angles popular with many 3D action titles nowadays. You can expect a lot of the same action-packed fight scenes in this title as well just by looking at the images below, so make sure to come back here at QJ.NET for more updates on this upcoming title from Ubisoft. In the meantime, we hope you enjoy the eye candy we were able to collect below. Meanwhile Neogaf forum poster Ether_Snake was also able to translate some of the more gritty details of the new game. Here's the quick rundown of these tidbits in bullet time... er, bullet points:
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[Via Pro-Gamers]
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4 Comments
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» Much better...
Now THAT looks good. Cel-shading finally looks like it's supposed to. I don't care about the backlash that I'll get... but WindWaker was absolutely horrible looking.
The only game(s) to come even remotely close to getting cel-shading right were XIII, and maybe Hotel Dusk.
This one shows some nice promise.
Now THAT looks good. Cel-shading finally looks like it's supposed to. I don't care about the backlash that I'll get... but WindWaker was absolutely horrible looking.
The only game(s) to come even remotely close to getting cel-shading right were XIII, and maybe Hotel Dusk.
This one shows some nice promise.
» hawtdaaaaamn
This game's lookin' mighty puuuurty! Guess I was right on the money in yesterday's article when I assumed it'd be cel-shaded! Man! And it's looking better than I imagined too!
It kinda looks like Okami with the same tones and hues of... say... Vagrant Story? A very very next-gen lookin' Vagrant Story. Suhweeet!
Hope a release date is announced soon. All we ever got yesterday was "towards the end of the year."
This game's lookin' mighty puuuurty! Guess I was right on the money in yesterday's article when I assumed it'd be cel-shaded! Man! And it's looking better than I imagined too!
It kinda looks like Okami with the same tones and hues of... say... Vagrant Story? A very very next-gen lookin' Vagrant Story. Suhweeet!
Hope a release date is announced soon. All we ever got yesterday was "towards the end of the year."
» daaaaaaaaaaaaaaaaaayum!
that looks sick! it kind of reminds me of the Afro Samurai game that's supposed to be coming out. hopefully the gameplay is as good as the Sands of Time trilogy
that looks sick! it kind of reminds me of the Afro Samurai game that's supposed to be coming out. hopefully the gameplay is as good as the Sands of Time trilogy
» Very Sharp
Yea, I'm diggin' it. Jet Set Radio Future was the last game where Cel Shading truly fit. Hope this one keeps its look. -V
Yea, I'm diggin' it. Jet Set Radio Future was the last game where Cel Shading truly fit. Hope this one keeps its look. -V
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