Posted Nov 04, 2009 at 09:58PM by Ryan F. Listed in: Homebrew Games, News Tags: GBA, Roguelike, Jeff Lait
Ó

Homebrew coder Jeff Lait has recently released a new version of Powder, a roguelike homebrew game originally developed for the GBA that involves different game element like tactical play, hack and slash, dungeon crawlers and the likes. The latest update is mostly a bug fix release. A Wii version of the homebrew is now also available courtesy of Jonathan Buchanan.

Release 112 changelog:
  • Your tame creatures now have a heart badge beside them to identify them as such.
  • Switching to a different tile res will no longer cause a crash. (Inu)
  • Building the tile choice list now comes from the internal allbitmaps.h rather than being hardcoded, so Ibson the Grey's tiles will show up as expected. (Inu)
  • Entering a level with active lava/water from a level which has no active lava/water, when the new level is already created and previously visited this game, will no longer stop the updating of said lava and water. (Nathan Bogue)
  • Hopefully backspace will work on OSX. (Nathan Bogue)
  • Jumping in space prohibited if you lack spacewalk. (Nathan Bogue)
  • Jumping when buried prohibited. (Nathan Bogue)
  • Kobold thieves are pluralized properly. (Nathan Bogue)
  • Living frosts are now bloodless. (Nathan Bogue)
  • Digging upwards on special levels has more sensible results. (Nathan Bogue)
  • Remove the console window on Windows.
  • Shattered trees will drop their occupants. (Nathan Bogue)
  • Items that fall down holes will no longer be mapped. (patch by Richard Quirk)
  • PSP Makefile should be happier with newer devkits. (patch by Joe Buck)
  • Left and Right on menus will scroll fast, just like L and R do, but this also applies to the command menu where L and R are the quick bind keys. (patch by Joe Buck)
  • [SDL] Shift-arrow will swap with a critter, Alt-arrow will jump. (patch by Andreas Bohm)
  • ctype.h is included in map2c.cpp now. (Ben Hjelt)
  • New tileset from Chris Lomaka.
  • One new room.
  • Load game shows up first in the menu if it is available to make it harder to accidentally choose new game. (Enrique Garcia Cota)


Download: Powder release 112 (PSP)
Download: Powder release 112 (DS)
Download: Powder release 111 (Wii)



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6 Comments


Sort by:
   by Advertising -
   by FreePlay - 2009-11-04
 » ...

Rougue?


   Re: m3rox - 2009-11-05
 » ...

Rogue

   Re: Ryan F. (QJ. NET Staff) - 2009-11-05
 » ...

fixed
   by TPot - 2009-11-05
 » I like the last one.

I hate it how 99% of games always start on the new game item when 99% of the time you want to load/continue an previous one. Who designs these menus?


   Re: SolidSnake117 - 2009-11-05
 » ......I.....

......AGREE.....
   by L0NG - 2009-11-06
 » boring...

without sfx and background music - no, i dont wanna play it.




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