Posted Mar 19, 2009 at 12:09PM by Isaac C.
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Interviews,
Games,
Ghostbusters: The Video Game
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Atari
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"We're definitely cooler than Fenix." "Uh, sure." Defeating a marshmallow man probably doesn't match up to facing down the Locust Hord, but it does give you points. In fact, the Ghostbusters video game (PS3, Xbox 360, Wii, DS) will be like Gears of War "Lite," says the game's producer, Garrett Moehring. That is, in terms of accessibility: We’re trying to make this pretty mainstream as far as a third-person shooter goes. Because that’s really what it is for the most part, it’s an action-shooter — “Gears of War” Lite, in a way. But it’s not as complex. [...] So controllers, layout, and what the actual player felt like when they were moving the character around was one of the hallmarks of where our focus was. Moehring says that no major changes have been made since Atari acquired the rights to the game - they've only been doing a bit of polishing: We didn’t add a ton of new features, but we did add some and change some original weapons, or pieces of equipment as they’d call it in the Ghostbusters lingo. And we just felt we needed to make the game much more accessible. I just want to toast the Stay Puft Marshmallow Man already. Related Articles:
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[Via MTV]
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