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Keynote Speaker: John Schappert (Corporate Vice President LIVE, Software and Services for the Interactive Entertainment Business, Microsoft)
Date/Time: Wednesday (February 20, 2008) 10:30 a.m. - 11:30 a.m. Location (room): Moscone Center, South Hall, Esplanade Ballroom Keynote Speaker: Ray Kurzweil, Inventor & Futurist
Date/Time: Thursday (February 21, 2008) 10:30 a.m. - 11:30 a.m. Location (room): Moscone Center, South Hall, Esplanade Ballroom Speaker: Jonathan Blow (Number None, Inc.) Date/Time: Thursday (February 21, 2008) 2:30 p.m. - 4:30 p.m. Location (room): Room 2018/2020, West Hall Speaker: Eric Zimmerman (Chief Design Officer, Gamelab), Alexey Pajitnov (Game Designer, Lifemode Interactive), Brenda Brathwaite (Game Designer, Savannah College of Art & Design), Steve Meretzky (Senior Designer, Blue Fang) Date/Time: Thursday (February 21, 2008) 5:30 p.m. - 6:30 p.m. Location (room): Room 2014/2016, West Hall |
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[Via Gamasutra]
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1 Comments
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Why is Valve listed as speaking for porting from PC to consoles when there ONE example of doing so was a complete failure on PS3? Shouldn't they be talking to a competent company that did a good job like the guys who made Unreal and Gears of War?
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