Posted May 25, 2007 at 04:28AM by Ian C. Listed in: News Tags: Microsoft, Ubisoft, Activision, Sony, ESA, Nintendo Company Ltd.
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E3 Media and Business Summit - Image 1


The ESA has officially revealed this year's schedule for the revamped Electronic Entertainment Expo (E3). What's nice is that it reveals that the big three - Nintendo Company Ltd., Microsoft, and Sony - will be in attendance this year. Here, ogle the schedule yourself:

Tuesday, July 10

  • 8:30 - 9:30pm - Microsoft
Wednesday, July 11
  • 9:00 - 10:00am - Nintendo
  • 11:30am - 12:30pm - Sony
  • 2:00 - 3:00pm - EA
  • 3:15 - 4:15pm - Activision
  • 4:30 - 5:30pm - Midway
  • 5:45 - 6:45pm - Konami
Thursday July 12
  • 8:00 - 9:00am - Take Two Interactive
  • 9:15 - 10:15am - THQ
  • 10:30 - 11:30am - Ubisoft
  • 1:00 - 2:00pm - Namco Bandai
  • 3:30 - 4:30pm - Disney Interactive

Unfortunately, as informative as this schedule might be, the Venues for the invitation-only platform holder events are yet to be revealed. The rest of the software publisher events will be held at the Starlight Ballroom in Fairmont Hotel, Santa Monica. For those lucky enough to be able/allowed to attend, upcoming games will be previewed at Santa Monica's Barker Hanger.

The revamped E3, now named the E3 Media and Business Summit, will run from July 11 to 13. For more information, feel free to head to the event's official site via our "read" link below.


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6 Comments


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   by MIQ (Unregistered) - 2007-05-25
 » Kojima FTW!

YES! Konami have a spot. MGS4 Trailer anyone?

   by huh? (Unregistered) - 2007-05-25
 » 1 hour for sony?

Why does sony only have an hour?

   by Advertising -
   by huh? (Unregistered) - 2007-05-25
 » 1 hour for sony?

Why does sony only have an hour?

   by ... (Unregistered) - 2007-05-25
 » huh?

everyone only has an hour...

   by Erananananananana.... (Unregistered) - 2007-05-25
 » Erm...

E3? Thought it was E411 (E For All) now...

   by Xcer (Unregistered) - 2007-05-25
 » Xbox 360 [Halo 3] Vs. PS3 [Killzone 2]: The Ultimate Analysis

There’re 2 types of NEXT-GEN games: brand-new games and heavily-updated games.
* Brand-new
- There’re no relationships between the predecessors and the new title (made from scratch, built from the ground up).
- These titles have the capability to use most potential power of the systems (consoles).
- These titles look spectacular and fantastic in the graphics, sound effects, physics, and technology departments.
- Gears of War (UE 3.0), Resident Evil 5 (New Proprietary Engine - NPE), Final Fantasy 13 (White Engine), Haze (NPE), MotorStorm (NPE), Ratchet & Clank Future (NPE), Uncharted: Drake's Fortune (NPE), Crysis (CryEngine 2.0), Grand Theft Auto 4 (Rage Engine), Killzone 2 (NPE)

* Heavily-updated
- Literally, these games were made by updating the former games.
- Can’t overcome technical limitations (restrictions).
- These titles can use only small amount of power of the systems due to many reasons (optimization, efficiency of architecture in terms of hardware and software, et cetera)
- These games can’t impress the gamers.
- Halo 3, Armored Core 4, Tony Hawk Skate series, etc

Unreal Engine 2.5 was used to make Unreal Tournament 2004. UE 2.5 includes Karma Physics engine. Then Epic totally renovated (modified) UE 2.5 to make UE 3.0. Since UE 3.0 is extremely different from UE 2.5, UE 3.0 is classified as a brand-new engine (i.e.: UE 3.0 has Havok Physic 4.5 engine).

Halo 3 is an updated version of Halo 2 which was released in 2004 by using Renderware Engine (by choosing this updating-method, the developers can save huge amount of development time and budget).

In a report, it says Gears of War’s 90% is based on DirectX 9 tech (10% is DX10 tech); based on this factual data, the specialist (writer) assumed that Halo 3’s 98% is based on DX 9 tech. DX10 gameplay means: perfectly breakable buildings and vegetation (shoot at any parts of a building, then those parts must be penetrated realistically like in Crysis), perfectly deformable objects (in Gran Turismo 5, every inch of the car is perfectly deformed), soft shadows, 100% real facial-animation (Bungie never have to worry about this tech since we can’t see Spartans’ faces, LOL), depth-of-field, motion blur, etc. Crapalo 3 doesn’t have any of the above DX10 gameplay elements.

Halo 3’s beta footages look mediocre. There're beta footages of Gears of War and Resistance available online, unless you are blind and illiterate, you must announce the fact that beta builds look 95% same as the final (retail) versions.

Halo 3 (Bungie), Perfect Dark Crap (Rare), and Shadowcrap (FASA’s Shadowrun) have extremely similar graphical qualities and artistic design. I’ll educate you on this matter. The developers of all these games are owned by Microsoft. These developers share all kinds of techs which are used to make X360 games (DX 10 based, not OpenGL 2.x based).

Killzone 2 is being made by Guerrilla which is a subsidiary of Sony; it has 130 employees (programmers and graphics designers). The total budget for KZ2 is $60 million (just for your reference and ignorance, Epic spent $9 M to make Gears of War with 80 devs). Also KZ2 is in Guinness Book 2007 as the most expensive video game in the entire gaming history.

In 2005, Guerrilla hired 50 programmers and designers ONLY from AAA-level companies around the world; these new developers are the CORE-brains behind KZ2.

Killzone 2’s actual gameplay footage (pre-alpha build) was shown to journalists at GDC 2007 expo behind closed doors. These journalists said in news articles ~
- KZ2 is both graphically (lighting, shadows, mind-blowing sky, river) and technologically extremely advanced.
- It was like watching Next-gen Black 2 and Half Life 3 combined together (we now know what kind of shooter KZ2 is). Everything which was hit by bullets and missiles were penetrated.
- The characters (soldiers), indoor and outdoor environments are extremely detailed and gorgeous.
- The sound effects were blowing away the audience (sounds are important, too, guys).



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