Posted Dec 03, 2008 at 10:31PM by Jon G. Listed in: Interviews, Games, Call of Duty 5 Tags: Activision, Treyarch
Ó

Call of Duty: World at War - Image 1


I'm sure this question's been eating at you ever since you heard of the mode in Call of Duty: World at War (PS3, Xbox 360, Wii, DS): "Why Nazi Zombies?"

Activision executive producer Daniel Suarez explained during an interview with MTV multiplayer:

It was one of the pet projects of one of the designers. The seed of the idea came out of casual [tower] defense games online. It was something that they [Treyarch] had been working on for a while and went back to when they had time.


Suarez went on to explain that the Nazi Zombies became something of an urban legend in the company during World at War's production, with the designers themselves claiming no knowledge of any zombies, nazis or otherwise.

Quite suddenly, the Nazi Zombie build appeared one day and evidently became quite popular with the World at War team internally. The marketing people got involved and a little public attention was called to the mode for Halloween via a video on GameTrailers. The rest is history.

Point of curiosity: The devs were able to get through 23 waves in Nazi zombie mode.



Related Call of Duty: World at War Articles:

Buy: [Call of Duty: World at War (Xbox 360, PS3)]
Buy: [Call of Duty: World at War (Wii, DS)]


[Via MTV Multiplayer] Permalink  |   Email this  |   Linking Blogs   |   Digg It!

Bookmark / Find this article on:


0 Comments


Sort by:
   by Advertising -

Reply {show_replies_result_22}



Add QJ.NET
Add to My Yahoo!
Google Reader Subscribe with Bloglines
Add  to your Kinja digest Subscribe in NewsGator Online
Subscribe with Pluck RSS reader Add 'www.qj.net' to Newsburst from CNET News.com
Subscribe with SearchFox RSS del.icio.us www.qj.net
Add to Technorati Favorite! Add to My AOL
furl! it Stumble for Treehugger!

 Username: 
 Password:
Forgot password
New user registration



Categories
Emulators
Titles
Archives